This is the core OpenGL section, whereby non extensions things are shown. As I'm really interested in more advanced topics, this section wont be updated as much as the others.

This is a very simple demo showing how to use vertex arrays. Simply draws a cube, with different colors at each vertex. Uses a vertex and color array.

Uses Glut. Should be pretty much platform independant.

Very simple quad tree demo. Low resolution texture and height maps used, due to bandwidth (internet) issues. Though they're still 512 across, so that means voodoo owners wont be able to use this.

Uses a very unorthodox frustrum clip. Probably wrong.. but who cares.

Uses C++, includes a basic Targa loader, and some font code.

OP = Up and down.

WSAD Quake style movement, and mouse to aim.